Super mario rpg rom hacks11/24/2023 ![]() Various accessories and equipment improved. Prices at the Frog Disciple’s Shop has been lowered. Timing for Geno Whirl has been lowered from 8 frames to 5 now. Peach’s Mute Special now will never miss. Peach’s Sleepy Time special now does damage (Mg. Bowser’s Terrorize special no longer does damage. Enemies and bosses received one last thorough balancing, so that the difficulty curve is better maintained. Battle Scripts have been looked over and improved if needed. Bugs with Defender, Exor that were found were also fixed. Fixed the bugs with Shy Rangers, Axem Rangers and Helios. Two of the three Musty Fears’ flags have been moved. Save point before Kamek/Magikoopa has been moved into the room with Croco’s 2nd shop to prevent problems of possibly “getting stuck” due to Kamek/Magikoopa’s increased difficulty. Some enemy spells have been made weaker for balancing issues. Smithy, Jinx, and Culex have been tweaked. The bug with the Specials menu where characters would learn a special at Level 51 has been fixed. Bosses have all been tested to ensure that no bugs or oddities exist any more. Characters and characters’ stats have been tweaked to bring a greater balance between the party members. EXP and monetary gains have been tweaked to be generally more rewarding but to establish a flow with the game. Most other equipment has been tweaked to maintain that balance. New equipment and items have been made, while some items have been changed to be made more useful. Some enemies and bosses have seen improvements to their scripts to make sure that the game is fair but giving off a challenging vibe. All enemies and bosses are balanced as best as possible. Mallow given Thunderbolt as his first special again. Names of enemies, attacks and spells edited to be more fitting to the Japanese version of the game and to make more sense out of the attack. ALL FUTURE RELEASES WILL BE FOR THE SAKE OF BUG FIXING! Culex will still kill you at any Level if you’re not careful. A few bosses have been tweaked and/or improved to be more balanced and/or difficult. Slight dialogue change, talk to the guy behind the house to the left of the castle in Mushroom Kingdom at the beginning! Triplets’ Shop sells more useful selection of items and also sells a very much improved “Mushroom”. “Bob” the Shy Ranger now has a more appropriate name. All messages have been proofread and edited. Save Point in Bowser’s Castle moved back out of Croco’s Room and placed before Kamek to fix a glitchy bug that occurs in the Factory section of the Gate area. All enemies, bosses, characters, weapons equipment, jump counters (Yes, the one that’s attached to Jump), timing, items, specials, and level ups are now completely balanced. Geno Whirl now costs 8 FP and Terrorize now does damage again. power decreases but are ALSO the only other specials blessed with the Jump Counter bump still. Fixed the Lamb’s Lure not working properly and not allowing you to obtain a certain later item. ![]() Fixes ALL bugs that existed in previous versions, including the bugs where the battle message doesn’t pop up for specials after Level 30. Note: Be warned that Hard mode is insanely hard, and it is highly recommended to play Normal first.This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well. It is not recommended to try to switch between versions in the middle. ![]() If you’ve beaten the normal version and want to question your sanity, suffer at the hands of the hard version!.If you want to beat the game, play the normal version!.Version 10 has a Normal mode and a Hard mode. The fact that you can get to level 50 is such a minor detail here, it’s barely worth mentioning.Over a dozen music tracks remixed into SMRPG from various franchises.Tons of new and custom sprites, including the new bosses and other characters like Luigi and Rosalina.Dozens of new attacks and spells used by monsters.Reworked and reimagined bosses throughout the main story, along with several surprises.Dozens of new bosses from a variety of franchises, including Final Fantasy, Pokémon, and more.New weapons, armor, and accessories for each character.New status effects like Curse and even a new element: Holy.Brand new spells like Holy Star, Galaxy Blast, and Geno Flurry.The damage formula has been completely rewritten to allow for much bigger numbers.It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! Super Mario RPG: Armageddon is a difficulty and content mod for Super Mario RPG.
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